16 APR 2018 by ideonexus
Schools Can Blame Factors Other Than Teachers, Game Devel...
Most teachers work very hard, of course, and all of them want kids to succeed. But when kids don't learn what's been laid out for them, schools typically look for answers in the things that are going wrong in children's lives: poverty, trauma, bad parenting, poor nutrition, disability, sleep deprivation, lousy study skills. All of these are real problems that can have a tangible effect on kids' ability to learn, research shows. But if players fail at commercial video games, game designers can...18 MAY 2017 by ideonexus
Emergent Curriculum
Whereas teachers and school boards typically decide in advance what knowledge children should receive based on their age, emergent curriculum is the technique of letting topics for study arise out of student interests and actions. Curriculum becomes what actually happens, rather than what was planned to happen. After all, children design their own “curriculum” all the time, simply by playing in, exploring, and studying the world. In schools inspired by the Italian Reggio-Emilia approach, ...10 MAR 2017 by ideonexus
Learning is Intrinsic to Games
As one gamer has said, “In a game, you want to learn because you’re playing it, and if you didn’t want to learn, why would you be playing it?” (Selfe & Hawisher, 2007, p. 1). For this very reason, games are uniquely powerful tools that help teachers understand how to build empowering lessons and shape how students experience learning. Each game is a curriculum unto itself; each game is a unique engine that can reengineer learning experiences. Every game gives the player an opportu...Folksonomies: education gamification
Folksonomies: education gamification
09 SEP 2016 by ideonexus